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Author Topic: Think Retro: When games looked absolutely nothing like their box art  (Read 363 times)
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« on: February 24, 2015, 09:00:19 pm »

Think Retro: When games looked absolutely nothing like their box art

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One of the big themes in the history of gaming has been the pursuit of photorealism, and it’s only in the last few years that hardware has become powerful enough that we can produce titles that look more like movies than games traditionally could.</p><p>
For sure, photorealism isn’t the only way to build a game—a photorealistic Peggle Blast would be a bit grim, and it’s hard to imagine a Jeff Minter game that wasn’t a crazed neon din—but it’s certainly true that some developers have been trying to make their first-person shooters, racers, and more look as completely believable as possible. In other words, a photo on the box could pretty much match up with what the game itself would look like once you slipped the disc into your console or your Mac.</p><p class="jumpTag"><a href="/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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