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Author Topic: WebGPU and putting the web graphics pedal to the metal  (Read 367 times)
HCK
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« on: February 09, 2017, 04:05:24 pm »

WebGPU and putting the web graphics pedal to the metal

Apple's open source browser team wants to bring  a standard API that brings the low-level graphics and general purpose computation power of modern GPUs to the web.

Dean Jackson, writing for WebKit.org:


  GPU technology has improved and new software APIs have been created to better reflect the designs of modern GPUs. These new APIs exist at a lower level of abstraction and, due to their reduced overhead, generally offer better performance than OpenGL. The major platform technologies in this space are Direct3D 12 from Microsoft, Metal from Apple, and Vulkan from the Khronos Group. While these technologies have similar design concepts, unfortunately none are available across all platforms.
 
  So what does this mean for the Web? These new technologies are clearly the next evolutionary step for content that can benefit from the power of the GPU. The success of the web platform requires defining a common standard that allows for multiple implementations, but here we have several graph...

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