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Author Topic: How World of Warcraft Has Managed a Growing Community For Over 15 Years  (Read 302 times)
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« on: May 17, 2019, 04:05:22 pm »

How World of Warcraft Has Managed a Growing Community For Over 15 Years

<a href="https://www.ilounge.com/articles/how-world-of-warcraft-has-managed-a-growing-community-for-over-15-years" title="How World of Warcraft Has Managed a Growing Community For Over 15 Years"><img width="1408" height="944" src="https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM.png" class="attachment-full size-full wp-post-image" alt="How World of Warcraft Has Managed a Growing Community For Over 15 Years" style="float:left; margin:0 15px 15px 0;" srcset="https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM.png 1408w, https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM-300x201.png 300w, https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM-768x515.png 768w, https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM-1024x687.png 1024w, https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM-750x503.png 750w, https://www.ilounge.com/wp-content/uploads/2019/05/Screenshot-2019-05-17-at-4.51.36-AM-1140x764.png 1140w" sizes="(max-width: 1408px) 100vw, 1408px" />[/url]Decades ago, games were designed to be played alone, with the user only illuminated by the glow of the monitor. Then, network games happened, which gave rise to multiplayer. The release of MMORPG World of Warcraft shattered the belief that games are inherently single-player, and that a community can be built on virtual ground. In

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