Epic will charge non-game developers $1,850 'per seat' to use Unreal Engine<p>Epic Games has <a data-i13n="cpos:1;pos:1" href="
https://www.unrealengine.com/en-US/blog/we-are-updating-unreal-engine-twinmotion-and-realitycapture-pricing-in-late-april">announced a new pricing structure[/url] for non-game developers to use its Unreal Engine, <a data-i13n="cpos:2;pos:1" href="
https://www.engadget.com/unreal-engine-will-get-more-expensive-but-not-for-game-devs-191959514.html">after teasing the change last year[/url]. The
Fortnite developer will charge an annual “per seat” subscription of $1,850. The term “per seat” <a data-i13n="cpos:3;pos:1" href="
https://en.wikipedia.org/wiki/Per-seat_license">is tech nomenclature[/url] that effectively means “a person using the software.” These changes will go into effect with the release of Unreal Engine 5.4 in late April.</p>
<p>Though Unreal Engine is primarily known as a game development tool, it’s regularly used in a diverse array of industries, which is where this pricing structure comes in. Companies that make linear content, like TV shows and movies, will have to cough up that $1,850 fee, as will organizations that develop in-car infotainment platforms and immersive experiences, like theme park rides. Currently, Epic makes no money from the majority of these users, as the end products aren't, as Sweeney <a data-i13n="cpos:4;pos:1" href="
https://www.videogameschronicle.com/news/epic-will-start-charging-non-game-developers-for-unreal-engine-use/">put it[/url] last year, "royalty-bearing."</p>
<span id="end-legacy-contents"></span><p>The annual fee provides these users with access to the Unreal Engine itself, the Twinmotion real-time visualization tool and the company’s RealityCapture 3D modeling software. However, organizations can purchase standalone licenses for each. Twinmotion will cost $445 per year and RealityCapture will cost $1,250 each year.</p>
<p>There are some exclusions here. Companies that make less than $1 million in annual gross revenue won’t have to pay the fee. The same goes for students, educators and hobbyists. Companies that develop plug-ins for the Unreal Engine can continue to use the software for free, but Epic will take a cut via its revenue share model.</p>
<p>Epic’s real bread and butter, game developers, will continue to have access to Unreal Engine for free, only paying a five percent royalty on software that earns over $1 million in lifetime gross revenue. Epic extended the royalty-free cutoff from <a data-i13n="cpos:5;pos:1" href="
https://arstechnica.com/gaming/2020/05/unreal-engine-is-now-royalty-free-until-a-game-makes-a-whopping-1-mill/">$50,000 to $1 million back in 2020[/url]. </p>This article originally appeared on Engadget at
https://www.engadget.com/epic-will-charge-non-game-developers-1850-per-seat-to-use-unreal-engine-162015997.html?src=rssSource:
Epic will charge non-game developers $1,850 'per seat' to use Unreal Engine