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Author Topic: Anki Drive puts self-driving robot cars to good use: Fun and games  (Read 465 times)
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« on: January 15, 2014, 02:00:20 pm »

Anki Drive puts self-driving robot cars to good use: Fun and games

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<strong>LAS VEGAS—</strong>If you could play Mario Kart in the real world, you know you totally would. Anki Drive is kind of like that—its little toy cars race around a real track on your living room floor, lights blinking to signify that they’re firing weapons at each other, controlled by you and your iPhone. But as I learned during many laps in the Anki booth at CES 2014 with cofounder and CEO Boris Sofman (he’s only got a Ph.D. in robotics from Carnegie Mellon, no big deal), Anki Drive is no mere toy.
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First of all, the cars are really little robots—they’ve got artificial intelligence, they sense the track they’re racing around 500 times a second, and they can drive themselves autonomously. Any of the four cars can be controlled by humans or the AI, and they know not only where they are, but where the other cars are too. Not gonna lie: Seeing an AI controlled car gunning right for me, adjusting itself as I futilely tried to evade it, caused a delightful shiver in the nerd center of my brain.
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In fact, the cars behave so smartly that there’s virtually no learning curve. I’m normally terrible at driving games (except Mario Kart for some reason), but the Anki cars don’t need my help driving. They whiz around the track on their own, letting me concentrate on the battle—tilting my iPhone to switch lanes and cut off my opponents, and using onscreen controls to speed up, slow down, and fire guns and unlockable weapons.
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Sofman calls the cars “characters” since they have different attributes like energy and damage resistance (as well as names and Transformer/Ironman-like looks), and as you level up a car’s capabilities and weapons, that information is saved to the car itself. So if you swapped cars with a friend, the driving experience would be different.
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