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Author Topic: Review: Gemini Wars is slow, but can be challenging  (Read 387 times)
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« on: January 04, 2013, 07:01:04 pm »

Review: Gemini Wars is slow, but can be challenging
   




   
Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.
We need to get a move on, as we only have about 150 years in which to discover interstellar travel, colonise the Omega Sector in outer space with a few billion new citizens, and then declare war on them when they make a bid for independence.


That’s the plot of Gemini Wars in a nutshell—although halfway through writing the manual the developers seem to have decided that Gemini Wars sounds better than Omega Wars so they suddenly switch the action to the Gemini sector instead.



Still, wherever it takes place, Gemini Wars is a challenging outer space strategy game in which you play the role of a commander with the Earth-based United Space Federation. You start off with a simple training mission, escorting a group of supply ships to a nearby space station. When the breakaway forces of the Alliance Of Free Worlds launch a surprise attack you take control of the station and then embark on a series of missions that make you a key player in this space-age war of independence.
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http://www.macworld.co.uk/macsoftware/reviews/?reviewid=3416248
   
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