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Author Topic: OpenGL and OpenCL to be deprecated in iOS 12 and macOS Mojave  (Read 265 times)
HCK
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« on: June 06, 2018, 04:05:21 pm »

OpenGL and OpenCL to be deprecated in iOS 12 and macOS Mojave

Apple pushing Metal over OpenGL and OpenCL

A new macOS is upon us and Mojave is packed with new features sure to delight consumers and aficionados alike. The WWDC 2018 keynote showed the grounds being made in AR and using the Metal graphics framework for its development. This push has also prompted Apple to deprecate both the OpenGL and OpenGL frameworks.

Why deprecate OpenGL and OpenCL
The inherent benefits of Metal
How this affects the end user
What's your take?
Why deprecate OpenGL and OpenCL

Apple wants to ensure that in the future, all applications that use the OpenGL standard (and the iOS equivalent OpenGL ES) switch to Apple's own Metal API. Similarly, it also wants the swift to be made for all computation tasks that use OpenCL, also switching to the Metal framework. Typically, using an open standard like OpenGL and OpenCL allows for developers to more easily make cross-platform applications. Creating the same application over multiple OSs using different APIs is time consu...

Source: OpenGL and OpenCL to be deprecated in iOS 12 and macOS Mojave
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