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Author Topic: Cut the Rope 2 review: Polished but uninspired physics puzzle game for iOS  (Read 350 times)
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« on: January 31, 2014, 02:00:19 pm »

Cut the Rope 2 review: Polished but uninspired physics puzzle game for iOS

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<p>Editor’s note: The following article is reprinted from Macworld U.K. Visit Macworld U.K. for the latest Mac news from across the Atlantic.</p><figure class="medium right">
<a href="http://images.techhive.com/images/article/2014/01/cut-the-rope-2-4-100227110-orig.png" class="zoom"><img src="http://images.techhive.com/images/article/2014/01/cut-the-rope-2-4-100227110-medium.png" height="532" width="300" alt="Cut the Rope 2"/>[/url]</figure>

<p>You’ve played Cut The Rope, right? No? Have you been living on the planet Glong? For the six people and a cat who’ve not played it, Cut The Rope is one of the most successful iPhone games ever—a cheery, simple but perfectly crafted physics puzzle game where you have to feed a series of sweets to a cute monster called Om Nom.</p><p class="jumpTag"><a href="/article/2090501/cut-the-rope-2-review-polished-but-uninspired-physics-puzzle-game-for-ios.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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