Title: Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road Post by: HCK on January 31, 2016, 03:00:12 am Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road
<article> <section class="page"> <p> It’s been a hectic year-plus for Hipster Whale, the Australian indie studio behind breakout hit game Crossy Road, to say the least. The team released Crossy Road (https://itunes.apple.com/us/app/crossy-road-endless-arcade/id924373886?mt=8) for iOS in November 2014 and it quickly became a free-to-play phenomenon. Before long, the game spread to Android, Windows Phone, and finally Apple TV of late, and now has more than 120 million players after a holiday surge in downloads. You may have even seen the team demo the game during Apple’s press event in September 2015.</p><p> “It felt like it became a phenomenon pretty quickly, and it’s been a really long year—obviously with a lot of up, but it’s been so tiring,” admits developer Matt Hall, who co-created the game with fellow designer Andy Sum, and collaborated with artist Ben Weatherall on the game’s distinctive look. “It’s been really good, though.”</p><p class="jumpTag"><a href="/article/3027672/ios/crossy-overs-how-pac-man-psy-and-more-made-their-way-into-crossy-road.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article> Source: Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road (http://www.macworld.com/article/3027672/ios/crossy-overs-how-pac-man-psy-and-more-made-their-way-into-crossy-road.html#tk.rss_all) |