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Macintosh News => iPhone/iPod/iPad News => Topic started by: HCK on December 10, 2016, 04:05:21 pm



Title: Super Mario Run requires a persistent internet connection to play, no offline mode due to piracy concerns
Post by: HCK on December 10, 2016, 04:05:21 pm
Super Mario Run requires a persistent internet connection to play, no offline mode due to piracy concerns

<div class="feat-image">(https://9to5mac.files.wordpress.com/2016/12/super-mario-run-screenshots.jpg?quality=82&strip=all&w=1000&strip=all&w=1600&h=1000)</div>
<p>Super Mario Run (http://go.benjaminmayo.co.uk/1145275343) is set to debut next week; the first Mario game for iPhone. In the game, Mario runs forward automatically and players use one finger to make him jump up onto new platform, avoid obstacles and collect coins. Both Apple and Nintendo is hyping its launch with demos at retail stores (https://9to5mac.com/2016/12/08/try-super-mario-run-in-apple-stores-today-game-featured-on-jimmy-fallon-ahead-of-launch-next-week/) and a round of press interviews.</p>
<p>However, one tidbit is putting a bit of a downer on the whole thing. It turns out that Super Mario Run will require a persistent internet connection to be playable, which significantly limits the appeal of a mobile game …</p>
<p> <a href="https://9to5mac.com/2016/12/09/super-mario-run-requires-a-persistent-internet-connection-to-play-no-offline-mode-due-to-piracy-concerns/#more-457941" class="more-link">more…[/url]</p>
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