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Author Topic: Review: 10000000 is part RPG, part puzzle game, but all fun  (Read 364 times)
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« on: March 14, 2013, 03:01:06 pm »

Review: 10000000 is part RPG, part puzzle game, but all fun
   




   

Some games hold your hand as you walk towards their complex game mechanics, ensuring that you're fully prepared to handle whatever beasties await you in the dark dungeon. That's not 10000000.



10000000 is a niche game ripe for a dedicated following and is prime for cult status. Aside from its difficult-to-search-for name, the graphics are 8-bit, the soundtrack is unwelcoming, and the gameplay is brutally challenging—from its fast-paced puzzle match gameplay to its puny, underpowered hero. 10000000 doesn't have to be for everyone, but it is for anyone looking for an oddly addictive, clever experience on the iPhone.


10000000 pairs the dungeon-crawler/role-playing game genre with the “match-three” aspects of popular iOS puzzle games. While it sounds insane, it actually brings an exceptionally well thought out timing and strategy component to the puzzle genre. Your character is traveling down a never-ending dungeon. Like any good RPG, he'll confront monsters and enemy soldiers to fight and doors and chests to unlock. But in order to execute attacks or unlock doors, you'll need to match the corresponding tiles at the bottom of your screen. Timing is everything, of course; so knowing when to match your sword tiles can mean the difference between a longer run and a quick death.


Like all infinite platformers, 10000000 doesn't end. You'll die hundreds of times, but each time you do, you'll collect loot. This loot can then be turned into improved armor, weapons, and spells that can be unlocked from the game's starting hub.
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