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Author Topic: Review: Super Stickman Golf 2 for iOS amps up the frenetic fun  (Read 406 times)
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« on: March 14, 2013, 11:01:03 pm »

Review: Super Stickman Golf 2 for iOS amps up the frenetic fun
   




   

Usually, golf involves a lot of hushed tones, polo shirts, and polite clapping. That is, as long as it doesn't involve either Tiger Woods or Super Stickman Golf.


And that’s why Super Stickman Golf 2 isn’t just any other game: It’s the sequel to the most popular stick-figure golf title around (okay, the only stick-figure golf title around). The new version does a great job of retaining what was so appealing about the original, while adding more of everything: more stick figures, more courses, more powerups, and, perhaps most importantly, infinitely more hats.

Single player and loving it

The mechanics of the game remain largely the same: You’re a stick figure golfing on a variety of wacky courses. To make a shot you choose angle and power—(yes, SSG is at heart a descendant of the DOS-era classic Scorched Earth)—until you get the ball in the hole. Your goal? To beat par while avoiding water traps, sand pits, and other obstacles.


SSG2 has fewer courses to start out with than its predecessor, which boasted just under 30 levels of varying difficulties. This time around, the courses are divided more evenly: There are five “tours,” each containing four courses. As with the original, you earn stars—gold, silver, bronze—depending on how well you do on a given course. There’s also now an extra “clean ball” bonus for shooting par on a course without resorting to the game’s powerups.
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http://www.macworld.com/article/2030837/super-stickman-golf-2-for-ios-amps-up-the-frenetic-fun.html#tk.rss_all
   
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