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Author Topic: Fieldrunners 2 review: Terrific tower defense game with a preposterous body count  (Read 409 times)
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« on: January 04, 2014, 02:00:16 pm »

Fieldrunners 2 review: Terrific tower defense game with a preposterous body count

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Editor’s Note: The following article is reprinted from Macworld U.K. Visit Macworld U.K.’s blog page for the latest Mac news from across the Atlantic.
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<figure class="medium right"><a class="zoom" href="http://images.techhive.com/images/article/2013/12/fieldrunners1_480-100221295-orig.jpg">Fieldrunners 2" width="300" height="200[/url]</figure>
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Like most tower defense games, Fieldrunners 2 is based on a pretty hideous premise when you think about it. You throw up a few machine gun emplacements, maybe a couple of static missile launchers or some pipes to spray the enemy with crude oil while they get roasted alive by flamethrowers, then the cannon fodder turn up. Hundreds and hundreds of them: cutely designed goons sprinting gamely forward, clambering over the butchered carcasses of their buddies. They’re not even armed. What are you, some kind of monster?
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One of the ways Fieldrunners 2 prevents you from dwelling on silly thoughts like this is to keep your mind constantly occupied. There are always problems to address, threats to deal with, towers that you need to get round to upgrading, or weak spots in your defenses that need filling. It’s a brilliantly frenetic game.
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<figure class="medium right"><a class="zoom" href="http://images.techhive.com/images/article/2013/12/fieldrunners2_480-100221296-orig.jpg">Fieldrunners 2" width="300" height="200[/url]</figure>
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If you’re new to the tower defense concept, it’s a straightforward one. The enemy assaults you with waves of mobile troops; your job is to prevent these from getting to the other side of the screen by spending your money (that you earn by killing) on gun towers in strategic combinations that will funnel the bad guys into bottlenecks and then shoot them to pieces. (There I go, sounding all murderous again.)
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