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Author Topic: Around 3% of downloaders of Super Mario Run paid the $10 to gain full access, says research company  (Read 458 times)
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« on: January 04, 2017, 04:05:22 pm »

Around 3% of downloaders of Super Mario Run paid the $10 to gain full access, says research company

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<p>When <a href="https://9to5mac.com/guides/nintendo/" target="_blank">Nintendo[/url] chose to release its first Super Mario title for iOS as a ‘free to play, one-time fee to gain full access’ game, the big question was how many players would hand over the $10 to unlock the app. Research firm Newzoo thinks it has the answer, estimating conversion at 3%, reports the <a href="http://www.wsj.com/articles/why-super-marios-run-was-short-1483386448" target="_blank">WSJ.[/url]</p>
<p> <a href="https://9to5mac.com/2017/01/03/super-mario-run-revenue-conversion/#more-461335" class="more-link">more…[/url]</p>
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Source: Around 3% of downloaders of Super Mario Run paid the $10 to gain full access, says research company
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