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Author Topic: Think Retro: How HyperCard inspired a generation of future developers  (Read 400 times)
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« on: December 25, 2014, 09:00:18 am »

Think Retro: How HyperCard inspired a generation of future developers

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Almost by necessity, Apple grew out of the homebrew movement, in which enthusiasts swapped knowledge and parts for building computers, and were as much tinkerers and electrical engineers as they were users.</p><p>
That attitude, though—that you could do anything you liked just so long as you learned a few basic rules and concepts—wasn’t just limited, in those early days, to the hardware. Apple started bundling a little app called HyperCard with the Macs it sold in 1987, and with HyperCard, if you could think of an app, you could build it.</p><figure class="large ">
   <img src="http://images.techhive.com/images/article/2014/12/hypercard-100537605-large.png" height="388" width="580" alt="hypercard"/>
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It used a card-based metaphor, not unlike a presentation deck in Keynote, but vastly more powerful, since you could not just make buttons active to move from card to card, but also do rich, complex programming using some simple, English-like commands.</p><p class="jumpTag"><a href="/article/2862265/think-retro-how-hypercard-inspired-a-generation-of-future-developers.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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