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Author Topic: Gaming on the Apple TV: Why a gamepad isn't as optional as it seems  (Read 310 times)
HCK
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« on: November 06, 2015, 03:00:17 pm »

Gaming on the Apple TV: Why a gamepad isn't as optional as it seems

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<p>As of last Friday, Apple finally has its own game console of sorts—we’re ignoring the Pippin, just like everyone else did—and there are some early victories with the new Apple TV. You’ll find several interesting games out already across a nice spectrum of price points and genres, including some games designed specifically for TV. And if you already play games on your iPhone or iPad, chances are you already own a few of them thanks to universal apps. </p><p>But there are irritations, as well. Due to developer storage restrictions, some games make you wait for levels and content to download mid-game—Asphalt 8: Airborne has it the worst of the early crop. And pressingly, some games ported over from iOS just don’t play very well with the Siri Remote. </p><p class="jumpTag"><a href="/article/3001854/home-players/gaming-on-the-apple-tv-why-a-gamepad-isnt-as-optional-as-it-seems.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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