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Author Topic: Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road  (Read 381 times)
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« on: January 31, 2016, 03:00:12 am »

Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road

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It’s been a hectic year-plus for Hipster Whale, the Australian indie studio behind breakout hit game Crossy Road, to say the least. The team released Crossy Road for iOS in November 2014 and it quickly became a free-to-play phenomenon. Before long, the game spread to Android, Windows Phone, and finally Apple TV of late, and now has more than 120 million players after a holiday surge in downloads. You may have even seen the team demo the game during Apple’s press event in September 2015.</p><p>
“It felt like it became a phenomenon pretty quickly, and it’s been a really long year—obviously with a lot of up, but it’s been so tiring,” admits developer Matt Hall, who co-created the game with fellow designer Andy Sum, and collaborated with artist Ben Weatherall on the game’s distinctive look. “It’s been really good, though.”</p><p class="jumpTag"><a href="/article/3027672/ios/crossy-overs-how-pac-man-psy-and-more-made-their-way-into-crossy-road.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

Source: Crossy-overs: How Pac-Man, PSY, and more made their way into Crossy Road
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