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Author Topic: The Trail's destination doesn't justify the tedious journey  (Read 348 times)
HCK
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« on: December 01, 2016, 04:05:15 pm »

The Trail's destination doesn't justify the tedious journey

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<p>Free-to-play games often look appealing, but it’s difficult to know at a glance whether the business model is insidious and fun ruining, or reasonable and worth pumping a few bucks into. With Freemium Field Test, we’ll take a recent free-to-play iOS game, put it through its paces, and let you know if it’s really worth your time (and money). </p><p>“Walking simulator” is a term used to deride games like Gone Home, Dear Esther, and Firewatch—all critically acclaimed, first-person experiences that get slammed by some gaming aficionados for focusing on storytelling over complex interactions. <strong>The Trail</strong> isn’t exactly like those games, but it sure is all about walking: you’ll stroll ahead on a fixed path from one camp to the next, attempting to survive the trek and ultimately make it to the big city.</p><p class="jumpTag"><a href="/article/3144462/ios/the-trails-destination-doesnt-justify-the-tedious-journey.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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