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Author Topic: Obduction review: The makers of Myst get back in the game  (Read 373 times)
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« on: May 06, 2017, 04:05:12 pm »

Obduction review: The makers of Myst get back in the game

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<p>In late 2013, 20 years after releasing its landmark exploration game Myst, semi-dormant developer Cyan returned with a Kickstarter campaign for a new game. Over three years later, Obduction ($25; available in the App Store) has finally made it to the Mac in finished form. Despite real shortcomings, this spiritual (but not literal) sequel to the Myst series recaptures the incredible sense of place that made those games so compelling.</p><p>Like Myst, Obduction’s atmospheric prologue has a mysterious object transport you to a strange new world, from which you’ll try to return home. But where Myst kept its story simple—magic books, their missing author, and his two suspicious sons—Obduction unspools a complicated, confusing saga of seeds, trees, and multiple alien species bracing for war.</p><p class="jumpTag"><a href="/article/3193929/software-games/obduction-review-the-makers-of-myst-get-back-in-the-game.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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