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Author Topic: How to get your VR app started with Unity on macOS  (Read 419 times)
HCK
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« on: November 16, 2017, 04:05:19 pm »

How to get your VR app started with Unity on macOS

Want to port your SteamVR Unity app to macOS? Here's where to start!

We've spoken at length about being able to run an HTC Vive on your iMac as well as running a beta version of SteamVR on macOS High Sierra. What we now need are Mac developers jumping in with both feet and creating some awesome VR and AR applications.

Luckily for us end users, some development toolkits allow for porting of their Windows-based SteamVR application to macOS relatively easily. Some more prominent VR developers such as Alvios, the makers of QuiVR, have told us how simple that transition can be.

Enter Unity 3D Engine

One development toolkit is the Unity 3D Eingine. Although Unity first started life as an Apple-only 3D engine, it now supports myriad platforms and architectures. You can freely download the engine for personal use and learn the skills required to make amazing 3D applications with their online tutorials.

How to get started with VR on macOS and Unity

When you've decided that you're primed...

Source: How to get your VR app started with Unity on macOS
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