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Author Topic: Rotor Riot Game Controller for iOS review: The herald of a new age of iOS gaming  (Read 367 times)
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« on: March 24, 2019, 04:05:12 pm »

Rotor Riot Game Controller for iOS review: The herald of a new age of iOS gaming

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<p>Game controllers have been a part of the extended iPhone experience for years, but Apple’s older certification requirements kept them from fully mimicking the same experience you get from an Xbox One controller or Sony DualShock 4. Even with the best ones, there’s usually a catch. Sometimes you need to mash the buttons before they register. In other cases the latency is awful (particularly when the controllers run on Bluetooth). Worst of all, you usually can’t press down on either of the controller’s thumbsticks, which effectively makes some games all but unplayable.</p><p>That’s why I’m so happy to see the Rotor Riot Game Controller. It’s the first MFi (Made for iPhone) controller that takes advantage of Apple’s looser restrictions that dropped with iOS 12. It has a handful of its own drawbacks, but it doesn’t fall into any of the traps mentioned above, and its new support for the thumbstick buttons makes it particularly well-suited PS4 Remote Play at a time when it's a fairly hot item on iOS. Considering gaming’s outsized presence on the App Store, I’m just a little surprised that a company that’s best known for making drone parts was the first one to pull it off.</p><p class="jumpTag"><a href="/article/3374538/rotor-riot-game-controller-for-ios-review.html#jump">To read this article in full, please click here[/url]</p></section></article>

Source: Rotor Riot Game Controller for iOS review: The herald of a new age of iOS gaming
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