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Author Topic: Apple Arcade won’t save us from the scourge of freemium gaming, but it’s a start  (Read 317 times)
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« on: July 15, 2019, 04:05:14 pm »

Apple Arcade won’t save us from the scourge of freemium gaming, but it’s a start

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<p>Games have been the top app category since the App Store’s inception. They’re so popular that, in iOS 11, Apple actually split Games off into its own tab, separate from other apps.</p><p>But, with few exceptions, the top games today are of a single type: freemium, or free-to-play (F2P) titles that cost nothing to start, but will suck your money away a few dollars at a time, seemingly forever.</p><p>We don’t know exactly what games will be included in the Apple Arcade subscription service when it launches this fall, nor what it will cost. But with the weight of Apple behind it, its own tab in iOS 13’s App Store, and plenty of top-tier developers on board, it may finally save us from freemium gaming hell.</p><p class="jumpTag"><a href="/article/3409099/apple-arcade-wont-save-us-from-the-scourge-of-freemium-gaming-but-its-a-start.html#jump">To read this article in full, please click here[/url]</p></section></article>

Source: Apple Arcade won’t save us from the scourge of freemium gaming, but it’s a start
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