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Author Topic: Microsoft hackathon project looked at putting Windows on Steam Deck  (Read 108 times)
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« on: April 16, 2023, 04:05:02 pm »

Microsoft hackathon project looked at putting Windows on Steam Deck

<p>You can technically <a data-i13n="cpos:1;pos:1" href="https://www.engadget.com/steam-deck-windows-drivers-available-194017822.html">run Windows[/url] on gaming handhelds like the <a data-i13n="cpos:2;pos:1" href="https://www.engadget.com/steam-deck-review-small-hands-180026719.html">Steam Deck[/url], but it's not really designed for small-screened devices and their specialized hardware. However, there's at least one person at Microsoft who would like to improve the situation. Developer and Reddit user AndrewMT has <a data-i13n="cpos:3;pos:1" href="https://old.reddit.com/r/SteamDeck/comments/12kjgkh/microsoft_is_experimenting_with_a_windows_gaming/jg3lsvm/">confirmed[/url] that a Walking Cat <a data-i13n="cpos:4;pos:1" href="https://twitter.com/_h0x0d_/status/1646339289230483458">video leak[/url] represents a hackathon project meant to optimize Windows 11 for Steam Deck-style devices. The proposal from September would have not only improved driver support, but fine-tuned the interface and introduced tools to help you quickly launch and exit games regardless of which service they came from.</p><p>The project was spurred by the desire to use multiple non-Steam services (such as Xbox Game Pass and GOG) and Windows' support for game mods and trainers, AndrewMT says. He also <a data-i13n="cpos:5;pos:1" href="https://www.theverge.com/2023/4/13/23681492/microsoft-windows-handheld-mode-gaming-xbox-steam-deck">notes[/url] that The Verge isn't right in suggesting that this is an ongoing initiative. The handheld Windows proposal &quot;didn't go much of anywhere,&quot; the developer explains. While Xbox head Phil Spencer offered contact with people who could help, they were occupied at the time. AndrewMT is hopeful the publicity will help pitch the idea a second time.</p><span id="end-legacy-contents"></span><div id="0cae7e79b8394ed396505d3892dbb7d4"><blockquote class="twitter-tweet"><p lang="zxx" dir="ltr">https://t.co/OWiw0f2k2vpic.twitter.com/RdSGMmhgBd</p>— WalkingCat (@_h0x0d_) April 13, 2023</div><p>Numerous gaming handhelds, including the new <a data-i13n="cpos:6;pos:1" href="https://www.engadget.com/asus-rog-ally-is-yet-another-steam-deck-competitor-204535105.html">ASUS ROG Ally[/url] as well as portables from <a data-i13n="cpos:7;pos:1" href="https://www.engadget.com/ayaneo-2-review-specs-price-a-more-premium-and-pricier-take-on-the-steam-deck-143039617.html">Ayaneo[/url] and GPD, already run Windows out of the box. However, their creators typically load custom front-ends to make up for Windows' lack of optimization. And while you can technically use <a data-i13n="cpos:8;pos:1" href="https://www.engadget.com/xbox-cloud-gaming-steam-deck-support-edge-browser-202511356.html">Xbox Cloud Gaming on a Steam Deck[/url] thanks to the web, Valve's system is ultimately a Linux machine built to run Steam games.</p><p>A project like AndrewMT's would theoretically encourage manufacturers to build Windows-powered handhelds. They wouldn't have to pour as much work into software, and could expect games from a wide range of stores to run smoothly.  Any official commitment would take a while to pan out, however. While Microsoft senior user experience designer Dorothy Feng has already explored a prototype handheld interface, there's considerably more work necessary to make this proposal a practical reality.</p>This article originally appeared on Engadget at https://www.engadget.com/microsoft-hackathon-project-looked-at-putting-windows-on-steam-deck-140057892.html?src=rss

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