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Author Topic: Two-thirds of in-app game buys have fleeting value  (Read 600 times)
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« on: August 17, 2011, 07:00:39 am »

Two-thirds of in-app game buys have fleeting value
      


Most of the money people spend within mobile games is on "consumable" items that have no lasting value once used. The most popular type form of that is "premium" currency, which allows users to buy their way into advancing faster in a game, according to Flurry.
         

http://feedproxy.google.com/~r/TheAppleBlog/~3/vS68XjEuDWU/
      
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