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« on: June 25, 2013, 03:01:17 pm »

Review: Aliens are back for more in Anomaly 2 for Mac
   




   

Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.


The first Anomaly game offered an unusual spin on the tower-attack format, putting you in charge of a small squad of armored vehicles as they went up against great mechanical towers controlled by alien invaders. Anomaly 2 sticks with the same basic format, but throws in a few twists to keep things fresh, as well as a new multiplayer mode that will keep you playing after the main single-player campaign has finished.


Needless to say, the alien invaders from the first game have come back for more, so you once again have to take control of your armoured squad as you attempt to locate the secret Project Shockwave that is mankind’s last hope for victory.

11 bit Studios

At first glance, Anomaly 2 looks like a fairly conventional strategy game, as your squad of six armored units advances across each map and attempts to defeat the mechanical alien towers that wait in their path. One new feature in this sequel is the ability of your armored vehicles to morph from one shape to another so that they can adapt to different combat conditions. For example, there’s an Assault Hound vehicle that provides long-range missile fire for open terrain, but which can also transform into the flame-throwing Hell Hound when it needs to move into more densely built-up urban areas.
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