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Author Topic: The Cave review: Old-school adventure brings wit and charm to iOS  (Read 371 times)
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« on: October 21, 2013, 07:01:13 pm »

The Cave review: Old-school adventure brings wit and charm to iOS
   
      
      
         




   

If you’re “seasoned” enough, you probably remember a time when adventure games were at the apex of their popularity, and LucasArts wasn’t yet too busy churning out bad Star Wars titles to bring us releases like Full Throttle, The Dig, and the Monkey Island franchise.


The Cave (App Store Link), a $5 title developed by Double Fine Productions and published by Sega, harkens all the way back to those glory days, and indeed counts LucasArts alumni Ron Gilbert and Tim Schafer among its creators.

Seven characters in search of a… cave

In this game, your task is to lead a group of three characters through the titular cave, a mysterious, sentient place that knows all of mankind’s history, from prehistory to the far future. You get to pick your alter egos from a pool of seven possible candidates, which include stereotypical gaming fodder like adventurers, knights, scientists, time travellers, and a particularly creepy set of twins.


Each character possesses a unique special ability; for example, the Time Traveler can phase-shift through some solid objects like walls and gates, while the twins, which normally count as one character, can be temporarily split and controlled separately.
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