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Author Topic: How a mobile app company found Apple's XcodeGhost in the machine  (Read 480 times)
HCK
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« on: November 08, 2015, 03:00:17 pm »

How a mobile app company found Apple's XcodeGhost in the machine

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<p>Nick Arnott couldn’t figure out recently why Apple kept rejecting an update to a mobile app his company developed.</p><p>It turned out the problem was a ghost in the machine.</p><p>His company, Possible Mobile, is well versed in the App Store submission rules and has built apps for JetBlue, Better Homes &amp; Gardens and the Major League Soccer.</p><p>The rejection came after it was discovered in mid-September that thousands of apps in the App Store had been built with a counterfeit version of an Apple development tool, Xcode.</p><p>The fake version, dubbed XcodeGhost and probably developed in China, had been downloaded by many developers from third-party sources, apparently because getting the 4GB code from Apple took too long.</p><p class="jumpTag"><a href="/article/3002337/business-security/how-a-mobile-app-company-found-the-xcodeghost-in-the-machine.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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