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Author Topic: Call of Duty: Heroes is about rote strategy, not shooting  (Read 400 times)
HCK
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« on: December 02, 2014, 03:00:21 pm »

Call of Duty: Heroes is about rote strategy, not shooting

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At any given moment in the immensely popular Call of Duty first-person shooter games on consoles and computers, you might blast your way through a crumbling near-future city, dominate worldwide competition in frantic online shootouts, or survive a horrific zombie uprising with a small group of allies.</p><p>
By contrast, <strong>Call of Duty: Heroes</strong> (free) for iPhone and iPad finds you tapping your way through menus, watching your automated soldiers fire assault rifles at large buildings until they blow up, and waiting for timers to tick down. Quite a difference, no? Veterans of a certain lightweight freemium strategy approach will recognize this as a modern-military themed take on Clash of Clans, and no doubt, Activision hopes that audience will move from one big brand to another.</p><p class="jumpTag"><a href="/article/2854013/call-of-duty-heroes-sluggish-strategy-stands-in-stark-contrast-to-the-shooter-series-breakneck-pace.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

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