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Macintosh News => Apple News => Topic started by: HCK on November 06, 2015, 03:00:17 pm



Title: Gaming on the Apple TV: Why a gamepad isn't as optional as it seems
Post by: HCK on November 06, 2015, 03:00:17 pm
Gaming on the Apple TV: Why a gamepad isn't as optional as it seems

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<p>As of last Friday, Apple finally has its own game console of sorts—we’re ignoring the Pippin (http://www.macworld.com/article/1138404/macat25_worstproducts.html), just like everyone else did—and there are some early victories with the new Apple TV. You’ll find several interesting games out already across a nice spectrum of price points and genres, including some games designed specifically for TV. And if you already play games on your iPhone or iPad, chances are you already own a few of them thanks to universal apps. </p><p>But there are irritations, as well. Due to developer storage restrictions, some games make you wait for levels and content to download mid-game—Asphalt 8: Airborne (https://itunes.apple.com/us/app/asphalt-8-airborne/id610391947?mt=8) has it the worst of the early crop. And pressingly, some games ported over from iOS just don’t play very well with the Siri Remote. </p><p class="jumpTag"><a href="/article/3001854/home-players/gaming-on-the-apple-tv-why-a-gamepad-isnt-as-optional-as-it-seems.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>

Source: Gaming on the Apple TV: Why a gamepad isn't as optional as it seems (http://www.macworld.com/article/3001854/home-players/gaming-on-the-apple-tv-why-a-gamepad-isnt-as-optional-as-it-seems.html#tk.rss_all)