Title: VR Consumer Spending Growth Driven by Headsets: Report Post by: HCK on December 01, 2020, 04:05:15 pm VR Consumer Spending Growth Driven by Headsets: Report
For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change according to Omdia. The market analysis firm has released a report that predicts the value of the virtual reality hardware and software market to reach $10 billion by 2025, up from $3.2 billion in 2020. Standalone headsets appear to be leading the growth curve for VR. Source: VR Consumer Spending Growth Driven by Headsets: Report (http://www.technewsworld.com/story/86936.html?rss=1) |