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Macintosh News => iPhone/iPod/iPad News => Topic started by: HCK on July 18, 2014, 09:00:32 am



Title: Google updates 2D physics engine LiquidFun with Chrome extension and iOS support
Post by: HCK on July 18, 2014, 09:00:32 am
Google updates 2D physics engine LiquidFun with Chrome extension and iOS support

Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows games using the engine only found on Android devices to be ported over as Chrome extensions. Also new in the update is iOS support. Google says […]<img alt="" border="0" src="http://pixel.wp.com/b.gif?host=9to5mac.com&blog=22754319&post=332473&subd=9to5mac&ref=&feed=1" width="1" height="1" />

Source: Google updates 2D physics engine LiquidFun with Chrome extension and iOS support (http://feedproxy.google.com/~r/9To5Mac-MacAllDay/~3/W5HF91_52hU/)