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Author Topic: How to get your VR app started with Unreal Engine on macOS  (Read 295 times)
HCK
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« on: November 25, 2017, 04:05:19 pm »

How to get your VR app started with Unreal Engine on macOS

Want to port your SteamVR Unreal Engine app to macOS? Here's where to start!

We've spoken at length about being able to run an HTC Vive on your iMac as well as running a beta version of SteamVR on macOS High Sierra. We've also pointed the way on where to start if you want to port your Unity developed VR game to macOS. What we now need are Mac developers jumping in with both feet and creating some awesome VR and AR applications.

Luckily for us end users, some development toolkits allow for porting of their Windows-based SteamVR application to macOS relatively easily. Some more prominent VR developers such as Alvios, the makers of QuiVR, have told us how simple that transition can be.

Enter Unreal Engine

One development toolkit is the Unreal Engine. Unreal engine is named after the wildly popular 1998 FPS Unreal and it's underlying platform has since been released and updated for anyone to register and download to hone their skills. Unreal provides access to forums and tutorials to...

Source: How to get your VR app started with Unreal Engine on macOS
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