‘Dark Souls’ on an iPhone? ‘Pascal’s Wager’ shows it’s not as crazy as it sounds<article>
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<p>The “Crazy Ascetic” boss killed me during my first battle with him, and you know what? I was glad. It showed that <a href="
https://apps.apple.com/app/id1476649036" rel="noopener nofollow" target="_blank">
Pascal’s Wager[/url]—coming January 16 to iOS—has some real cred as a viable
Dark Souls stand-in on the iPhone. And here’s the kicker: I knew I died because I got cocky and
not because of any failing on the game’s behalf. That’s proper
Souls.</p><p>I’ve played virtually all of FromSoftware’s brutally difficult “Souls” games from 2009’s <a href="
https://en.wikipedia.org/wiki/Demon%27s_Souls" rel="noopener nofollow" target="_blank">
Demon’s Souls[/url] to last year’s <a href="
https://store.steampowered.com/app/814380/Sekiro_Shadows_Die_Twice/" rel="noopener nofollow" target="_blank">
Sekiro: Shadows Die Twice[/url], and so I came prepared for the punishment TipsWorks’ upcoming game threw at me in a preview build for around two of its roughly 20 hours. I waited out the rhythm of the ascetic’s three heavy attacks, and then I rushed in and swiped him a few times with my sword before jumping away. I dodged his followup attacks with carefully timed taps of my PlayStation DualShock 4’s “X” button and guzzled health potions in the rare moments when I had a breather. And considering that
Pascal’s Wager borrows liberally from a series that tells you to “Prepare to Die,” I wasn’t all that surprised to find myself crushed when he slammed back to earth after a leap to the skies. So far, so
Dark Souls.</p><p class="jumpTag"><a href="/article/3512827/pascals-wager-preview.html#jump">To read this article in full, please click here[/url]</p></section></article>
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‘Dark Souls’ on an iPhone? ‘Pascal’s Wager’ shows it’s not as crazy as it sounds