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Author Topic: macOS moving from skeuomorphism through flat design to neumorphism – designer  (Read 352 times)
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« on: July 02, 2020, 04:05:19 pm »

macOS moving from skeuomorphism through flat design to neumorphism – designer

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<p>If you’ve never heard of neumorphism, you’re not alone.</p>
<p>One of the visual changes in <a href="https://9to5mac.com/guides/macos-big-sur/" target="_blank" rel="noopener noreferrer">macOS Big Sur[/url] to have attracted a lot of comment is what some have suggested is a partial return to skeuomorphism: icons designed to look like real-world objects. It is, some have argued, Apple coming full circle: from 3D to flat and now back to 3D.</p>
<p>But Jack Koloskus, lead designer for Input and The Outline, says that Apple is moving forwards, not backward…</p>
<p> <a href="https://9to5mac.com/2020/06/26/neumorphism/#more-653870" class="more-link">more…[/url]</p>
<p>The post <a rel="nofollow" href="https://9to5mac.com/2020/06/26/neumorphism/">macOS moving from skeuomorphism through flat design to neumorphism – designer[/url] appeared first on <a rel="nofollow" href="https://9to5mac.com">9to5Mac[/url].</p><div class="feedflare">
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Source: macOS moving from skeuomorphism through flat design to neumorphism – designer
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