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Author Topic: Curiosity for iOS is a game, but also a social experiment  (Read 345 times)
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« on: November 19, 2012, 07:01:10 pm »

Curiosity for iOS is a game, but also a social experiment
   




   

The name Peter Molyneux may not ring a bell, but gamers have likely encountered his creations before. Those include hits like the Fable franchise, Black & White, and Dungeon Keeper. You may say that he knows a thing or two about designing entertaining software.


Molyneux’s latest effort, published through new studio 22cans, has just landed on iOS (and Android), bringing a new kind of massively multiplayer experience to mobile platforms. Curiosity is a free game and social experiment that combines the satisfaction of popping bubble wrap with the challenge of working together with other users towards a common goal.

Tapping the cubelets is a bit like popping bubble wrap: Satisfying and oddly addictive.

The game takes place on a cube, which is made up of billions of smaller “cubelets” that must be popped by tapping them with your fingers, revealing layer upon layer of information until—eventually—one player will reach the cube’s center and learn its secret, which the app hints to be something deeply profound.


As you may have surmised, Curiosity is not your typical game. For one thing, it is completely free—there are no in-app purchases, or hidden costs of any kind. In fact, as you pop cubelets left and right, you earn coins that can subsequently be spent one of several power-ups, such as bombs and chisels, that help you proceed through the layers more quickly. Curiously, you also need to pay a small sum of virtual currency if you want to access the game’s statistics.
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http://www.macworld.com/article/2014424/curiosity-for-ios-is-a-game-but-also-a-social-experiment.html
   
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