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Author Topic: Review: Garry's Mod a physics sandbox with Steam integration  (Read 396 times)
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« on: December 30, 2012, 07:01:02 pm »

Review: Garry's Mod a physics sandbox with Steam integration
   




   

Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.


Sandbox games were 2012’s big thing, with indie world builder Minecraft achieving a level of support that bordered on the fanatical. It encouraged copycats from bedroom developers and big names alike, but one major update to an old school sandbox went unnoticed. I’d like to change that.


Garry’s Mod—the sandbox built on Half Life 2’s game engine—has been rebuilt from scratch. First launched in 2006, the game turns Half Life 2 and Team Fortress 2 into a virtual construction kit. Originally based on the Valve’s Source engine, Garry’s Mod has its own compatible rendering engine, ridding the module of many bugs and enabling it to be used without Half Life 2. Garry’s Mod is available on Steam.


Sandbox games give users control over virtual worlds. In Minecraft’s case, builders have blocks composed of different elements that enable them to craft landscapes and create buildings. In Garry’s Mod, the elements are determined by the entities and maps extracted from HL2 and TF2. 
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http://www.macworld.co.uk/macsoftware/reviews/?reviewid=3417914
   
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