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Author Topic: Appular Announces World's First HTML5 Demo of iPhone Game  (Read 981 times)
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« on: June 04, 2010, 03:00:07 am »

Appular Announces World's First HTML5 Demo of iPhone Game
   


There's been a lot of hooplah of late over what the future held in the area of video content delivery on the interwebz. Will Flash continue its reign or be overthrown by HTML5? Google just threw their hat in the ring with their open WebM video codec too. What's the deal with that? Apple has been pretty clear about their stance on the issue. Flash is bloated and crashy--HTML5 is the way to go. While iPad owners have been eagerly anticipating the announcement for more content providers that their services and content would be available for consumption encoded as HTML5, no one really stopped to ponder what else could be done with the format.Except Appular.In a press release sent out earlier today, the iPhone application marketing juggernaut announced that it has developed the first fully interactive HTML5 game demo for an iPhone game being sold in the App Store.The game in question is Hand of Greed, and Appular's HTML5 version of the game does the App justice, boasting "identical touch screen controls, fluid animations, and the same dynamic lighting effects as the iPhone version." The web app version of the game offers players the chance to work their way through three levels of the game before cutting them off with a message that the full version of the App can be purchased for 99 cents from the App Store. "We have already begun working with Admob to incorporate this web app within their ads, and are eager to do the same with Medialets and Apple's upcoming iAd network as well," says Appular's Brian Akaka. "Creating rich media ads like this will allow unparalleled opportunities for consumers to try out games without having to install a new app." Very true Mr. Akaka, but it could also mean so much more.In order to install any application to your iPhone that's not endorsed by Apple, handset owners have no alternative but to jailbreak their phones using third-party software. Sure, there are some fine Web Apps out there, but well, it's not a rich experience, let's just say that. While the jailbreaking process has become easier over time, the risk of turning your iconic smartphone into an iconic paperweight is always there. Were developers to have the option of building full, rich applications in HTML5 that could exist outside of the domain of Apple's strict submissions guidelines, the possibilities of what applications could be available to the iPhone, iPad and other HTML5 capable devices are limitless.Remember, to play the HTML5 version of the game, you're gonna be needing a touchscreen. Just thought we'd mention it before you spent an hour tapping at your iMac's monitor for an hour in dispair. 
     

http://www.maclife.com/article/news/appular_announces_worlds_first_html5_demo_iphone_game
   
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