Shadowgate preview: Inside the modern rebirth of a point-and-click adventure classic<article>
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<p>"We enjoy killing the player," says Karl Roelofs, a fiendish grin lighting up his face.</p><p>Roelofs and his friend Dave Marsh were responsible for creating Shadowgate, one of the earliest graphical point-and-click adventure gamess, for the Macintosh way back in 1987. Now, a quarter of a century later and with the help of
some 3,500 Kickstarter backers, Roelofs and Marsh are returning to the dark halls of Castle Shadowgate.</p><p>"A few years ago when Doublefine was getting the ground going with retro games on Kickstarter Dave and I looked at each other and said, 'Why not? Why not do Shadowgate right?'" says Roelofs.</p><p class="jumpTag"><a href="/article/2454552/shadowgate-preview-inside-the-modern-rebirth-of-a-point-and-click-adventure-classic.html#jump">To read this article in full or to leave a comment, please click here[/url]</p></section></article>
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Shadowgate preview: Inside the modern rebirth of a point-and-click adventure classic