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Author Topic: OS X development for the Oculus Rift VR headset is currently on hold  (Read 532 times)
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« on: May 16, 2015, 03:00:28 pm »

OS X development for the Oculus Rift VR headset is currently on hold

<div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p class="intro">The company behind the upcoming Oculus Rift virtual reality headset has put its OS X development plans on hold for the time being.</p> <p><a href='http://www.imore.com/OS-X-development-for-Oculus-Rift-VR-headset-on-hold' title="OS X development for the Oculus Rift VR headset is currently on hold"><img src='http://www.imore.com/sites/imore.com/files/styles/large/public/article_images/2015/05/oculus-rift-2.jpg?itok=WT9KH02N' />[/url]</p> <p>The consumer version of the Oculus Rift virtual reality headset will need a PC to run, but it won't be one that will use OS X or Linux, at least for now. Oculus VR revealed today that it has put development for both of those operating systems on hold. <!--break--> Here is what the company said in today's blog post:</p>
<p>Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don't have a timeline.</p>
<p>The consumer version of the Oculus Rift headset will go on sale in the first quarter of 2016. Pre-orders will begin later in 2015 but a specific price has not yet been revealed. The company did reveal the hardware specs needed to use the Oculus Rift on a Windows PC, and as expected, that rig will need some high-end components inside.</p> <p>Source: Oculus VR</p> </div></div></div><img width='1' height='1' src='' border='0'/><br clear='all'/>

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