Comment: Scott Forstall is right not to apologize for skeuomorphism, and has a point even today<div class="feat-image">
</div><p>In a Computer History Museum <a href="
https://9to5mac.com/2017/06/20/live-stream-watch-scott-forstall-discuss-the-iphones-creation-at-computer-history-museum-event/" target="_blank" rel="noopener">interview this week[/url], Scott Forstall <a href="
https://9to5mac.com/2017/06/21/scott-forstall-design-debate/" target="_blank" rel="noopener">was unapologetic[/url] about the skeuomorphic designs used in early iOS versions – the famous leather, paper and metal textures used to make on-screen elements look like real-world objects.</p>
<p>Disagreements between Forstall and design head Jony Ive on the look of iOS were believed to have been one of the reasons for him <a href="
https://9to5mac.com/2012/10/29/svp-of-ios-software-scott-forstall-leaving-apple-next-year/" target="_blank" rel="noopener">leaving the company[/url] back in 2012 …</p>
<p> <a href="
https://9to5mac.com/2017/06/22/scott-forstall-skeuomorphism-opinion/#more-488592" class="more-link">more…[/url]</p><img alt="" border="0" src="
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Comment: Scott Forstall is right not to apologize for skeuomorphism, and has a point even today