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Author Topic: Apple’s gaming subscription service has tough challenges ahead of it  (Read 316 times)
HCK
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« on: January 31, 2019, 04:05:11 pm »

Apple’s gaming subscription service has tough challenges ahead of it

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<p>According to a new <a href="https://cheddar.com/videos/apple-plans-gaming-subscription-service-sources" rel="nofollow">report from Cheddar[/url] (citing multiple sources), Apple is planning a subscription gaming service. Development is apparently rather early on this “Netflix for games,” so we don’t have any idea what any of the specifics would look like. What would it cost? What’s included? But even knowing nothing about it, I see several serious challenges. </p><p>It’s probably safe to assume that the heart of an Apple subscription gaming service would be iOS games—gaming on the Mac exists, but it’s quite small by comparison, and so many Mac games are sold outside of the Mac App Store (through <a href="https://store.steampowered.com/macos" rel="nofollow">Steam[/url], for example) that a Mac-only game subscription service would be dead on arrival. Gaming on Apple TV is an even smaller market. The inclusion of Mac games could be a bonus incentive, but iOS is where the action is.</p><p class="jumpTag"><a href="/article/3336489/iphone-ipad/apples-gaming-subscription-service-has-tough-challenges-ahead-of-it.html#jump">To read this article in full, please click here[/url]</p></section></article>

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