It’s time for Apple to kill 3D Touch<article>
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<p>Three years ago, Jason Snell
wrote about the problems with 3D Touch, after six months on the market (Apple introduced it with the iPhone 6s). His conclusion: 3D touch is not ubiquitous enough to be relied upon as a key interface function for developers, and after six months he had quit using it entirely.</p><p>Here we are several years and several iPhones later, and the situation isn’t any better. 3D Touch is still an Easter egg, a gimmick, a shortcut for enthusiasts. Precious few apps make it a core part of their interface.</p><p>And how could they? No iPad has ever included 3D Touch. Apple’s most popular current model iPhone, the iPhone XR, doesn’t have it.</p><p class="jumpTag"><a href="/article/3398438/its-time-for-apple-to-kill-3d-touch-ios.html#jump">To read this article in full, please click here[/url]</p></section></article>
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It’s time for Apple to kill 3D Touch