Pages: [1]   Go Down
  Print  
Author Topic: Apple Arcade developers explain what it’s like creating for the platform as Apple’s strategy evolves  (Read 292 times)
HCK
Global Moderator
Hero Member
*****
Posts: 79425



« on: September 04, 2020, 04:05:14 pm »

Apple Arcade developers explain what it’s like creating for the platform as Apple’s strategy evolves

<div class="feat-image"></div>
<p>Apple Arcade has added three notable titles over the last several weeks: “Game of Thrones: Tale of Crows” from Devolver Digital, “Next Stop Nowhere” from Night School Studio, and “The Last Campfire” from Hello Games. A new deep dive from TechRadar today offers a closer look at the development of the games, and how Apple Arcade was involved.</p>
<p> <a href="https://9to5mac.com/2020/08/30/apple-arcade-developers-talk-strategy/#more-664827" class="more-link">more…[/url]</p>
<p>The post <a rel="nofollow" href="https://9to5mac.com/2020/08/30/apple-arcade-developers-talk-strategy/">Apple Arcade developers explain what it’s like creating for the platform as Apple’s strategy evolves[/url] appeared first on <a rel="nofollow" href="https://9to5mac.com">9to5Mac[/url].</p><div class="feedflare">
<img src="[url]http://feeds.feedburner.com/~ff/9To5Mac-MacAllDay?i=HogJt7gwBbE:9_5YVx8kwpo:D7DqB2pKExk" border="0"></img>[/url]
</div><img src="http://feeds.feedburner.com/~r/9To5Mac-MacAllDay/~4/HogJt7gwBbE" height="1" width="1" alt=""/>

Source: Apple Arcade developers explain what it’s like creating for the platform as Apple’s strategy evolves
Logged
Pages: [1]   Go Up
  Print  
 
Jump to: