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Author Topic: VR Consumer Spending Growth Driven by Headsets: Report  (Read 244 times)
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« on: December 01, 2020, 04:05:15 pm »

VR Consumer Spending Growth Driven by Headsets: Report

For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change according to Omdia. The market analysis firm has released a report that predicts the value of the virtual reality hardware and software market to reach $10 billion by 2025, up from $3.2 billion in 2020. Standalone headsets appear to be leading the growth curve for VR.

Source: VR Consumer Spending Growth Driven by Headsets: Report
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