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Author Topic: 'Little Wings' Soars by Not Trying Too Hard  (Read 1108 times)
HCK
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« on: March 08, 2011, 03:00:43 pm »

'Little Wings' Soars by Not Trying Too Hard


Some iPhone games try to emulate the kind of layout you'd see on an actual video game controller -- a directional pad on the left and a set of A/B/C buttons on the right. That's a familiar configuration, it allows for a lot of options, and the developer can let the player customize just how everything's laid out.


http://www.macnewsworld.com/rsstory/72008.html
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