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Author Topic: Review: Pid an old-fashioned platform game with modern anti-gravity gameplay  (Read 400 times)
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« on: December 19, 2012, 03:00:56 am »

Review: Pid an old-fashioned platform game with modern anti-gravity gameplay
   




   

Editor’s Note: The following article is reprinted from Macworld UK. Visit Macworld UK’s blog page for the latest Mac news from across the Atlantic.


Might and Delight’s Pid (available from gog.com)  is a good old-fashioned 2D side-scrolling platform game, with charming hand-drawn animated graphics and a style that reminds me very much of the old classic Manic Miner (yes, I am that old). However, it also throws in some more modern elements, with an outer space setting and a special gravity beam tool that can help you get past some of the trickier obstacles in your way.



There’s a plot of sorts, as you play the part of Kurt, a young lad who is accidentally stranded on a strange planet populated by rather eccentric robots. You task is to find your way to a space bus on the other side of the planet so that you can get home again. And, of course, in order to reach the space bus you have to navigate dozens of screens full of moving platforms, security robots and other hazards.


It’s a simple formula, but like all good platform games Pid manages to strike an addictive balance with puzzles that are tough enough to be challenging but not so frustrating that you give up without completing the game. Sometimes you have to move quickly to run and jump past moving obstacles, and at other times you have to sneak around slowly, avoiding security robots and waiting for the right moment to make your move.
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http://www.macworld.co.uk/macsoftware/reviews/?reviewid=3415758
   
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