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Author Topic: Trombone Champ's 'autotoot' makes the ridiculous music game more accessible  (Read 144 times)
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« on: March 20, 2023, 04:05:02 pm »

Trombone Champ's 'autotoot' makes the ridiculous music game more accessible

<p>Trombone Champ is a blast to watch, but a beast to play even compared to some other rhythm games — you try nailing a slide during the "William Tell Overture." Thankfully, developer Holy Wow Studios is putting the game within reach of more players. It's <a data-i13n="cpos:1;pos:1" href="https://store.steampowered.com/news/app/1059990?updates=true&amp;emclan=103582791468151861&amp;emgid=5216896531506590592">introducing[/url] an "Autotoot" option that takes away the need to press buttons. If you have hand-mobility issues, you'll have a better chance of squonking your way to an S rank. Your score is halved to prevent leaderboard cheating, but you can advance the story.</p><p>The update is also more streamer-friendly, with icons warning when a tune might be muted on services <a data-i13n="cpos:2;pos:1" href="https://www.engadget.com/twitch-dmca-takedowns-notice-193717690.html">like Twitch[/url]. It's faster to restart a track when your performance goes askew, and you'll see your character in the points screen.</p><span id="end-legacy-contents"></span><p>Trombone Champ quickly became a viral sensation after its debut last September. Anyone who's familiar with Guitar Hero or Rock Band will grasp the basic mechanics, but the laugh-'til-you-cry hilarity of playing trombone over classic pieces can't be overstated — this is one of those precious games where messing up is almost more entertaining than a perfect score. And that's before you throw in <a data-i13n="elm:affiliate_link;sellerN:YouTube;elmt:;cpos:3;pos:1" href="https://shopping.yahoo.com/rdlw?merchantId=89f68c82-f255-44fa-8db9-03fec996b93a&amp;siteId=us-engadget&amp;pageId=1p-autolink&amp;featureId=text-link&amp;merchantName=YouTube&amp;custData=eyJzb3VyY2VOYW1lIjoiV2ViLURlc2t0b3AtVmVyaXpvbiIsInN0b3JlSWQiOiI4OWY2OGM4Mi1mMjU1LTQ0ZmEtOGRiOS0wM2ZlYzk5NmI5M2EiLCJsYW5kaW5nVXJsIjoiaHR0cHM6Ly93d3cueW91dHViZS5jb20vd2F0Y2g_dj1fSzJjbjZmMU1ORSIsImNvbnRlbnRVdWlkIjoiN2YwNDE0NmItY2VjNi00NjZkLWI2ODctZTM0Y2VlN2FmNTVmIn0&amp;signature=AQAAAedbJul26H8El1YbffsHm3vMWXeqZL-PHM_LUy32AAEi&amp;gcReferrer=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_K2cn6f1MNE" class="rapid-with-clickid">unofficial songs[/url] that put brass where it clearly doesn't belong.</p><div id="37615dfaea5a45be942bb284e7f2476f"><iframe src="https://www.youtube.com/embed/_K2cn6f1MNE?rel=0" style="top:0;left:0;width:100%;height:100%;position:absolute;border:0;" allowfullscreen scrolling="no"></iframe></div><p>Autotoot is also part of a larger trend of improving accessibility in games. Titles like <a data-i13n="cpos:4;pos:1" href="https://www.engadget.com/the-last-of-us-part-i-accessibility-options-ps5-dualsense-haptic-feedback-dialogue-184250734.html">The Last of Us[/url] now make accommodations for a wide range of mobility, hearing and vision abilities. Input devices like Microsoft's <a data-i13n="cpos:5;pos:1" href="https://www.engadget.com/2019-01-11-xbox-adaptive-controller-interview-ces.html">Xbox Adaptive Controller[/url] and Sony's <a data-i13n="cpos:6;pos:1" href="https://www.engadget.com/sony-accessibility-controller-project-leonardo-021032382.html">Project Leonardo[/url] are also making many games viable for people who can't use conventional gamepads.</p>This article originally appeared on Engadget at https://www.engadget.com/trombone-champs-autotoot-makes-the-ridiculous-music-game-more-accessible-192059126.html?src=rss

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